Known as the "Dauntless Diver ”. Beware of this eagle and his sharp eye, because he can fly anywhere and land hitting nearby enemies. While flying he gets a boost, he can see better in bushes in order to hunt them down or know there is danger nearby. He can shoot multiple arrows from a single bow, shoot a burst from a shotgun, and do a 360 spin with a spear. His passive lets him see any enemy even if its invisible, if that isn't bad enough, he deals even MORE damage! His active lets him do his infamous dive, widely considered OP. It might seem like he's just going for a quick fly, right? No no no, he's just in the air so he can dive down and flatten his enemies like pancakes, while he's flying, he can can burst through a buildings' ceiling in order to get his prey! That explains why it's called a “Rude Swoop”!
Everything is black or white for Steve. Not only because he is color blind, but because everything is either right or wrong. And he must ALWAYS be right. And he must eliminate everyone that is wrong!
Unlocking[]
Can be unlocked in League 9 or Higher
Event Rewards
Shop deals
Daily Offer: 3,000 gems
Friend Offer: 1,500 Gems
One-Time Offer: 600 Gems
Attributes[]
Health[]
How hard it is to kill this character.
Total
Health
900
Damage[]
Total
Shotgun
Spear
Bow
Rude Swoop
Damage
1750
500
300
600
350
Agility[]
Your character speed and mobility, including abilities.
Total
Speed
Rude Swoop
Agility
650
45
64
Range[]
The average distance of this character's attacks.
Average
Shotgun
Spear
Bow
Range
76
70
60
100
Abilities[]
Name
Type
Effect
Cooldown
Damage
Speed
Easy prey
Passive
Targeted enemies are always visible and take extra damage.
The level is how much Damage and Health your Character has! It will also allow you to equip more items on them.
To upgrade your Level, you need enough coins and tokens for that specific Character. You can get them in Crates, League, and Mastery Road Rewards and in your Battle Pass.
Upgrades
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Health
Damage (mini-upgrades)
Tokens
0
2
5
10
15
20
30
45
60
100
150
200
400
600
1000
1500
2200
3000
4962
9000
Cost (coins)
Weapons[]
Bow[]
Properties[]
Weapon type: fast kill
Attributes: ???, ???, ???
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Shotgun[]
Properties[]
Weapon type: ???
Attributes: ???, ???, ???
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Spear[]
Properties[]
Weapon type: ???
Attributes: ???, ???, ???
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage
Cooldown
Range
Spread Angle
Damage Per Missile
Blast Radius
Strategy[]
Steve is best for running away when on low health with the ability. When on satisfactory health level, he can dive in and spam all attacks. The he could wait for the cooldown to end, then repeat. This is the most OP strat. - By G.Mannava
Emotes[]
Skins[]
Hot Shot Steve
Sandstorm Steve (legendary skin)
Zoowatch Steve
Turkey Steve
Plague Doctor Steve
Sushiman Steve
Thundergod Steve
Pineapple Steve
Trivia[]
Steve is able to enter houses while flying.
Steve, of course, cannot fly outside the zoo. (unless he is affected by a bug)
Steve, apart from Finn is the only character in-game who's passive affects his teammates
Steve is the only animal who, apart from Finn and Henry, can see Larry in his invisible state.
Steve cannot be damaged while up in the air (even fire)
Steve is the character that has the highest attack power ( second is Finn and third is Jade.)